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Showing posts from April, 2016

PandaDoom - My HTML5 FPS game

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"Let's imagine it's 1994" Sometime ago I was looking for a FPS game engine for JavaScript, to implement Doom-like game. And here it is . I was looking something really simple to adopt to my idea. I wanted to create first person shooter game that could let players to run on 6th floor of my office. Sounds scary, isn't it? :) http://wasztemborski.github.io/pandadoom/index.html In fact my goal was to check if I'm capable to do this and what technical issues it will bring. I was surprised how easy it was to adjust the current core engine for my needs. But the most important is that apart from the game the map editor was also available. Both - game and map editor - require html browser and standard technical stack: npm, grunt and web server. The most tricky part was the Map Editor. I've spent the whole week to figure out how to create my map and don't loose my work. Using map editor was so painful, especially when some part for map w...

UX Poland conference

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This week I took part in the UX Poland conference. I was positively suprised, bearing in mind the previous edition in 2015. I was very glad to participate in Masterclass Workshop: ''Lean Ux in the Enterprise''. This training was conducted by Jeff Gothelf, author of the book " LEAN UX Applying Lean Principles to Improve User Experience ".  Some participants tried to challenge the possibility of changing their organisations.  Usualy most are too petrified and prefer dwelling into the past. But even those, want to be like Apple and realize that they can not keep a cake and eat a cake. I was realy under impression of the Microsoft's concept team , who tried to predict the S-F future. When I was watching the movie (from 2011). I realised that nothing special have happened since then but some ideas already have been materialized. The bottom line of the (so ancient) presentation was that all interfaces will still relay on screens. It could be...